SADDLEPOINT FOLIO RM-1950 · LIVING MONOGRAPH

Theory of Games, Strategic Equilibria & Counterfactual Apparatus

How to Read This Folio: Left pages typeset formal theorems and equations that bind live to the apparatus on the right. Perturb rationality (λ), execution noise (ε), mutation (μ), or fairness (α, β) — or sit in Player I's chair to test where classical game theory holds and where it breaks.

■ Player I (Row / Carmine) ■ Player II (Col / Prussian) ◆ Equilibrium / Saddle Point
Chapter §1 · Bimatrix & Fixed Points von Neumann (1928) · Nash (1950)

Normal-Form Games, Best Responses & Indifference

“Every finite game has an equilibrium point in mixed strategies, where each player's strategy is optimal against those of the others.” — John F. Nash Jr., PNAS (1950)

Theorem 1.1 (Mixed-Strategy Indifference Principle) [Nash 1950; Luce & Raiffa §4.6]
In a 2 × 2 bimatrix game where Row plays Top (T) with probability p ∈ [0, 1] and Column plays Left (L) with probability q ∈ [0, 1], any interior Nash equilibrium (p*, q*) ∈ (0, 1)² requires each player to choose mixing weights that make the opponent strictly indifferent between pure actions:
E[u₁(T, q*)] = E[u₁(B, q*)] and E[u₂(p*, L)] = E[u₂(p*, R)] ∎
Equation (1.1) — Live Substituted Indifference & QRE Executable Formula
q* = (a₂₂ − a₁₂) / [(a₁₁ − a₂₁) + (a₂₂ − a₁₂)],   p* = (b₂₂ − b₂₁) / [(b₁₁ − b₁₂) + (b₂₂ − b₂₁)]
The Counterfactual Twist · Logit Quantal Response (McKelvey & Palfrey 1995)

Apparatus 1.A — Interactive 2 × 2 Bimatrix & Best-Response Square

Row (I) \ Col (II) Left (L) · prob q Right (R) · prob 1−q
Top (T) · prob p
u₁ u₂
u₁ u₂
Bottom (B) · prob 1−p
u₁ u₂
u₁ u₂
Pure Nash Equilibria2 Pure NE
Mixed Nash (p*, q*)(0.60, 0.40)
Logit QRE (p_λ, q_λ)(0.58, 0.42)
Expected Payoff (u₁, u₂)(1.20, 1.20)
Fig 1.1 — Left: Unit Square (p, q) Best-Response Step Functions, QRE Curves & Brown (1951) Fictitious Play Spiral · Right: Row Expected Utility E[u₁(q)] Carmine: BR₁(q) · Prussian: BR₂(p) · Brass ◆: Nash / QRE
Sit in Player I's Chair — Play Against the Textbook Rounds: 0 · Your Empirical p̂: — · Book Strategy: Fictitious Play Learner
Choose Top or Bottom to test whether Fictitious Play exploits your pattern.

Marginalia & Experiment Ledger (Archival Proof Log)

Stamped experiments across §1–§6 are recorded below with their exact parameter vector, classical theorem prediction, and perturbed outcome.

Stamp # Chapter Game / Preset Parameters & Perturbation Classical Theorem vs. Simulated Twist
No experiments stamped yet — click "Stamp to Margin Ledger" in any chapter apparatus above.